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Dr. Mg. Matías Nicolás Selzer

    matias.selzer (at) cs.uns.edu.ar
    +54 0291 4595135 (int: 2641)
    Of. Becarios 1, DCIC, UNS. San Andrés 800, (8000) Bahía Blanca, Argentina.
    www.linkedin.com/in/mselzer
    www.researchgate.net/profile/Matias_Selzer
    www.selzermatias.com.ar
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About Me

I am a teaching assistant at the Department of Computer Science and Engineering, Universidad Nacional del Sur, Argentina.
I have always been interested in researching, which I officially started in 2014 with a student scholarship. I've been part of the VyGLab (Research Laboratory in Visualization and Computer Graphics) since that moment.
 
I obtained my Master's degree in Computer Science at Universidad Nacional del Sur in 2018 under the supervision of Dr. Martín Larrea. In my magister thesis, entitled "Human-Computer Interaction in Virtual Environments", I made an exhaustive compilation of the state of the art and an analysis regarding all the ways in which human beings interact with the Virtual Reality through their senses.
 
I obtained my PhD's degree in Computer Science at the Universidad Nacional del Sur in 2021 under the supervision of Dr. Silvia Castro and Dr. Martín Larrea. In my doctoral thesis, I found a metric that quantifies the degree of immersion provided by Virtual Reality systems and applications.
 
My research interests include Human-Computer Interaction, Virtual Reality and Augmented Reality. More specifically, I research about all those features of the human and Virtual Reality systems that allow users to feel more immersed in the virtual world. Much of my work focuses on low-cost systems, that is, those that use mobile devices for their operation. Thus, we can bring these immersive technologies to the common public.

Teaching

Undergraduate Courses
  • Computer Graphics (Teaching Assistant)

Research Topics

Main Publications

 

Kuťák, D., Selzer, M. N., Byška, J., Ganuza, M. L., Barišić, I., Kozlíková, B., & Miao, H. (2022). Vivern–A Virtual Environment for Multiscale Visualization and Modeling of DNA Nanostructures. IEEE Transactions on Visualization and Computer Graphics, 28(12), 4825-4838. https://doi.org/10.1109/TVCG.2021.3106328

  
Selzer, M. N., Ganuza, M. L., & Castro, S. M. (2021). High Visual-Quality Scenes in Low-Cost Virtual Reality with Collisions and Irregular Surfaces. IEEE Computer Graphics and Applications. doi.org/10.1109/MCG.2021.3068037

  
Sabando, M. V., Ulbrich, P., Selzer, M., Byska, J., Mican, J., Ponzoni, I., Soto, A., Ganuza, M. L. & Kozlíková, B. (2021). ChemVA: Interactive Visual Analysis of Chemical Compound Similarity in Virtual Screening. IEEE Transactions on Visualization and Computer Graphics. doi.org/10.1109/TVCG.2020.3030438

  
Selzer M.N., Ganuza M.L., Urribarri D.K., Larrea M.L., & Castro S.M. (2021) Stereoscopic Image-Based Rendering Technique for Low-Cost Virtual Reality. In: Pesado P., Eterovic J. (eds) Computer Science – CACIC 2020. CACIC 2020. Communications in Computer and Information Science, vol 1409. Springer, Cham. https://doi.org/10.1007/978-3-030-75836-3_7

  
Selzer, M. N., Gazcon, N. F., & Larrea, M. L. (2019). Effects of Virtual Presence and Learning Outcome using Low-end Virtual Reality Systems. Displays.

  
Larrea, M. L., Rodriguez Silva, J. I., Selzer, M. N., Urribarri, D. K. (2019). White-Box Testing Framework for Object-Oriented Programming. An Approach Based on Message Sequence Specification and Aspect Oriented Programming. Communications in Computer and Information Science, vol 995. Springer, Cham.   

Other Publications

 

Selzer, M. N., Larrea, M. L., & Castro, S. M. (2019, June). Presencia e Inmersión en Realidad Virtual: factores que maximizan la sensación de estar dentro del ambiente virtual. In XXI Workshop de Investigadores en Ciencias de la Computación (WICC 2019, Universidad Nacional de San Juan).

  
Larrea, M. L., Selzer, M. N., Urribarri, D. K., Ganuza, M. L., & Castro, S. M. (2019, June). Verificación y validación de representaciones visuales y sus interacciones. In XXI Workshop de Investigadores en Ciencias de la Computación (WICC 2019, Universidad Nacional de San Juan).

  
Selzer, M. N. (2019). Interacción humano computadora en ambientes virtuales. 

  
Tripi, F. N., Selzer, M. N., Biondi, J. A., & Larrea, M. L. (2018). Virtual and Augmented Reality Therapy Framework for Phobia Treatment. In XXIV Congreso Argentino de Ciencias de la Computación (La Plata, 2018).

  
Selzer, M. N., Gazcón, N. F., Trippel Nagel, J. M., Larrea, M. L., Castro, S. M., & Bjerg, E. A. (2018). Tecnologías inmersivas aplicadas: realidad virtual y aumentada. In Workshop de Investigadores en Ciencias de la Computación (Vol. 20). 

  
Selzer, M. N., Arriata, E., Segovia, L., Gazcón, N. F., & Larrea, M. L. (2017, August). Modelos de interacción y aplicaciones en realidad virtual mediante dispositivos móviles. In XIX Workshop de Investigadores en Ciencias de la Computación (WICC 2017, ITBA, Buenos Aires).

  
Soulier, K. E., Selzer, M. N., & Larrea, M. L. (2017). Estimating Illumination Direction for Augmented Reality in Real-Time by using Low-Cost Sensors. Journal of Computer Science & Technology17.

  
Selzer, M. N. (2016). Interacción humano computadora mediante interfaces hápticas en RV. In Congreso Internacional de Ciencia y Tecnología (Vol. 3).

  
Soulier, K., Selzer, M. N., & Larrea, M. L. (2016). Real-Time Estimation of Illumination Direction for Augmented Reality with Low-Cost Sensors. In XXII Congreso Argentino de Ciencias de la Computación (CACIC 2016).

  
Selzer, M. N., & Larrea, M. L. (2015). AnArU, a virtual reality framework for physical human interactions. In XXI Congreso Argentino de Ciencias de la Computación (Junín, 2015).

  
Selzer, M. N., & Larrea, M. L. (2015). AnArU, a virtual reality framework for physical human interactions. J. Comput. Sci. Technol. Vol 15. 

  
Magario, B. E., Selzer, M. N., Larrea, M. L., Manresa Yee, C., & Más Sansó, R. (2013). Interacción Humano Computadora para personas con capacidad motriz disminuida mediante un dispositivo Wiimote. In XVIII Congreso Argentino de Ciencias de la Computación.

  
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